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5 Things a Gotham Knights 2 Could Learn from Its Predecessor

5 Things a Gotham Knights 2 Could Learn from Its Predecessor

Last year’s Gotham Knights was a disappointment, but it wasn’t all bad, and with some big improvements a sequel could really turn things around.

Gotham Knights 2
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The superhero video game landscape has seen its fair share of successes and failures over the last few years. While licensed superhero tie-ins were a dime a dozen for decades, Batman: Arkham Asylum proved that superhero games could be so much more than that, and a decade later, Marvel seemingly agreed, beginning the excellent Marvel’s Spider-Man series. But for every hit like Arkhamand Spider-Man, there are another handful of misses like Gotham Knights.

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Released toward the end of last year, Gotham Knights had no shortage of issues when it first launched. While it may have been unfairly compared to the Arkhamseries long before players even got their hands on it, the final product didn’t do much to justify its own existence, ending up striking the worst possible balance between trying to do something new and exciting, and trying to imitate Arkham‘s successes. But Gotham Knights wasn’t all bad, and a sequel would have the potential to be great so long as it rectifies a few big issues.

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Robin could surely hold his own in a standalone single-player game, though Gotham Knights demonstrated why that may be difficult to achieve.

More Lore-Accurate Traversal Methods for Each Hero

One of the most infamous issues surrounding Gotham Knights was the game’s four traversal methods, one for each playable hero. While Batgirl got the cape glide and grapnel from the Arkham series, the remaining three Gotham Knights received some pretty out-there traversal options, most of which fans hated. Nightwing was given a glider, whose clunky design quickly sparked now-infamous comparisons to Fortnite‘s own gliders.

Red Hood was given the ability to leap through the air, bouncing on magical platforms, and Robin was given the ability to teleport a few meters in front of him, which many fans felt was just too slow and awkward to use while traversing the city. In a potential Gotham Knights 2, each hero needs to be given traversal methods that not only look stylish, but feel fun and fluid to use while actually fitting properly with the source material’s lore.

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Focus on Telling an Original Story About the Gotham Knights

Another huge issue that fans had with Gotham Knights was its lackluster story. Opening on the death of Bruce Wayne at the hands of Ra’s al Ghul, Gotham Knights revolves around the Court of Owls and their attempted corruption of Gotham City. Unfortunately, the central mystery that drives much of Gotham Knights‘ plot is incredibly predictable, and the game’s overreliance on putting Bruce Wayne at the center of the story only serves to make the titular Knights feel secondary in comparison.

Put Less of an Emphasis on Gear and More on Fluid Combat

One of the best aspects of the Batman: Arkham series is its innovative Freeflow combat system, a system that’s essentially informed every other third-person action game that’s come after it. In comparison to Arkham‘s fast, but methodical combat, Gotham Knights looks incredibly clunky and slow, with its heavy movement and attack animations slowing the pace down dramatically. This pacing really isn’t helped by the game’s terrible gear progression system, requiring players to grind away at side activities in order to earn new weapons and armor that add just the slightest fraction of damage and health.

Take Players Out of Gotham City

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Gotham City is one of the most iconic locations in comic book history, but it’s a setting that fans have seen a million times over now. While there have only been a few truly great video game representations of Gotham City, Gotham Knights‘ didn’t do much to stand out from the crowd, and to many Arkham fans it was just another area that paled in comparison. To truly stand out, the next Gotham Knights should players somewhere new, such as Nightwing’s old Bludhaven stomping grounds.

Give Players Some Lesser-Known Villains to Fight

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Another common criticism of Gotham Knights was that the game didn’t really bring anything new to the table when it came to villains. Mr. Freeze, Harley Quinn, Ra’s al Ghul, and Clayface are all villains that fans have seen time and time again in Batman media, and Gotham Knights didn’t do much to make its own version of the characters stand out from the crowd. If a Gotham Knights 2were to ever happen, it should focus more on lesser-known villains, specifically taken from each hero’s personal rogue’s gallery.

Gotham Knights box art
Gotham Knights

Gotham Knights is an open-world action RPG developed by WB Games Montreal. Featuring Batgirl, Robin, Nightwing, and Red Hood, players explore Gotham City to take on iconic Batman villains like Harley Quinn, customize their characters through gear and skill trees, or team up together through two-player co-op gameplay. 

The action-packed story is set in DC’s Batman Universe where Belfry is the base of operations and the heroes will need to solve the mysteries that are devastating Gotham.

ReleasedOctober 21, 2022

Genre(s)Action RPG

MultiplayerOnline Co-Op

How Long To Beat17 Hours

X|S EnhancedYes

Number of Players1-2 (Campaign); 1-4 (Heroic Assault)

PS Plus AvailabilityExtra & Premium

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About The Author

From his earliest gaming memories playing Spyro 2 on the PlayStation, to being obsessed with the swing-out animations in Marvel’s Spider-Man, Cameron has always been, and continues to be, in love with video games. What started as frenzied childhood discussions on Star Wars Battlefront 2 has transitioned into somewhat less frenzied breakdowns on…Star Wars Battlefront 2. It’s fair to say that video games are an integral part of Cameron’s life, and hopefully they’ll continue to be.

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